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LAFF Constitution

We, the People of the Lilly Auction Fantasy Football league (LAFF), in order to promote a more perfect game, establish justice and disrupt domestic tranquility, scout obscure players in faraway places, spend inordinate amounts of money on newsstand magazines with questionable value, peer endlessly over columns of stats, curse inaccurate injury reports, and revel in our genius when players occasionally perform remotely near our projections, do ordain and establish this Constitution as the Official Rulebook for Play and effectively end this run on sentence.

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I. Teams

II. Fees

III. Schedule

IV. Player Draft

V. Rosters

VI. Starting Lineups

VII. Bye Weeks

VIII. Scoring

IX. Tie Breakers

X. League Governace

XI. League Conduct

XII. Bottom Line

I. Teams

1. There will be 10 teams with 2 divisions.
2. Each team shall have an official name, stated on draft day.
3. Each team shall provide at or before the draft the telephone number and email contact information (work and home) for each Owner.

II. Fees

1. The fee schedules to enter into the LAFF shall be as follows:

    A. Solo Owner $10
    B. Dual Owners $16 ($8 each)
    C. Tri-owners $18 ($6 each)

2. All monies collected will be used for prizes and trophies. If the league votes to
 purchase a traveling trophy, fees will be adjusted somewhat lower the season
 following its purchase.

III. Schedule

1. The league will be operated and scored utilizing traditional head-to-head competition up to and including week 13 of the NFL season.
2. Each team will play the members of his/her own division twice and all opposite division foes once.
3. Playoffs will occur in week 14-16 with the top three teams from each division making the playoffs. The division champs will each receive a bye in week 14.
4. The championship game will be played in week 16.
5. The four teams not making the playoffs will compete for the "Toilet Bowl" trophy in weeks 15 and 16.
6. The schedule shall be made up by the Commissioner prior to the draft and then applied as per the draft selection order (odd # positions in one division, etc.).

IV. Player Draft

1. The draft will take place on a date as agreed upon by the Owners.
2. The draft will take place at the home of the Commissioner or at another site agreed upon by the Owners.
3. Each team must have an Owner or duly appointed representative present at the draft.
4. Owners will build their teams through an auction draft. The draft order will be determined by random draw of numbers 1 through 10. The draft will serpentine normally after the first round.

    A. The draft will consist of either 5 auction rounds followed by adequate serpentine rounds to fill the rosters or 20 auction rounds.
    B. If only 5 auction rounds are held, a new random number draw for non-auction rounds will occur prior to the beginning of the non-auction rounds and serpentine normally until rosters are filled.

5. There shall be a 3-minute time limit on all non-auction selections unless otherwise agreed upon at the draft in the interest of time.
6. Failure to select within the confines of this time limit for non-auction rounds will result in a "pass" until the end of the round.
7. Breaks will be established on an as-needed basis throughout the draft.
8. Trading of players may begin once the draft has begun.
9. Once the bidding has for a player has been completed, the owner with the winning bid must purchase that player. If the owner making the winning bid does not have adequate funds remaining to purchase the player the player in question is awarded to the next highest bidder until such time an owner involved in the bidding with adequate funds for purchase is reached.
10. Each team must draft enough players at each position to field a minimum starting lineup (see Article VI.1). All remaining roster slots may be any of the pool of eligible players.
11. There will be a salary cap of $200 per team.

    Each team will be allowed to spend up to $132 in these rounds minus the monies paid for keepers. The remaining $68 will be allocated as follows:

      Rounds 6-8:  $10 per player
      Rounds 9-10: $7 per player
      Rounds 11-12:  $5 per player
      Rounds 13-15:  $3 per player
      Rounds 16+:  $1 per player

V. Rosters

1. The maximum roster is 20 players.
2. The Commissioner shall have the final say on all roster and position eligibility questions once he has solicited input from the owners present at the draft, if needed.
3. Players that are officially listed at multiple positions by their NFL team may be drafted at either position, but must remain at that one position throughout the LAFF season (Exception: known multiple position players may be assigned a single position prior to the draft -- see Article V.2)
4. The defense/special teams is considered as a single player.
5. Injured Reserve: there will be no injured reserved slot in the LAFF.
6. Roster changes, or "Drop/add":

    A. Roster changes may be done once per week, up to a maximum of four per team per week.
    B. Drop/add requests must be submitted to the Commissioner, preferably via e-mail, no later than 5 p.m. Thursday weekly.  On weeks in which there is a Thursday game, the submission deadline shall be Wednesday at 5 p.m.
    C. Each drop request should include a prioritized ranking of no more than three players to add.  In the event that no listed players are available, then the original player is kept.
    D. In the event that two or more teams request to add the same player, the priority shall be given as follows:

      i. Team replacing an injured player*
      ii. Worse record
      iii. Least starting total points scored
      iv.  Most starting total points allowed
      v. Lower first round draft position

      (*see Article VI.6.E-G for details)

    E. Injury priority players must be replaced by a player of the same position; non-injured players or injured players not claiming injury priority have no such restrictions.
    F. An owner replacing an injured player must waive the player.
    G. To claim injured player priority, proof of injured status must be provided (see Article VI.5.B-D).
    H. Every team's first drop/add request of the week will be considered before any team's second requested drop/add maneuver, and so on.
    I. Interteam trading shall not be considered towards the weekly limit of four transactions; only elective drop/adds from the free agent pool are counted.
    J. Players dropped/waived before the deadline or automatically released due to injury priority violations are returned to the free agent pool and may be selected by any Owner in subsequent weeks.

7. Trades:

    A. Each team will be allowed unlimited inter team trades.
    B. A player may not be traded back to his originating team for a minimum of five weeks.
    C. Draft picks (for the current season only) and/or players may be traded.
    D. "Future considerations", other items/services or cash may not be traded.
    E. Resulting rosters must not exceed 20 players.
    F. Trades must be “fair”; any trade deemed to be suspicious may be vetoed by the Commissioner.
    G. A trade is not done until both parties have notified the Commissioner of the details to verify the deal.
    H. Trades must be reported and verified by the weekly drop/add deadline for the trade to be validated.

8. Roster additions deadline:

    A. No non-injury elective roster alterations may be made after the Wednesday preceding the 13th week of games.
    B. No trading between teams after the Thursday preceding the 10th week of games.
    C. After week 13, injury priority will only be given if an owner would be unable to field a complete starting lineup without replacing an injured player. The injured player is dropped and may not be reclaimed by any Owner for the remainder of the LAFF season.

9. Keepers: each team MUST keep three players from their roster each year. The salary each keeper will be his salary for the season just completed plus $5. The total value of the three keepers may not exceed $93. Keepers will be declared immediately before the draft begins.

VI. Starting Lineups

1. Starting Lineups will consist of the following:

  1 QB, 2 RB, 3 WR, 1TE, 1 K and 1 D/ST

2. The deadline for submitting starting lineups shall be midnight local time on Saturday.  In the case of a Thursday game, the lineups shall be due prior to kickoff on Thursday unless otherwise stated by the Commissioner.
3. Default starting lineup: in the instance that the Owner fails to make a timely submission of the lineup, the prior week's lineup shall be used. In the instance that there is no prior week (week 1), the first lineup drafted (e.g., first QB, first and second RB's, etc.) shall be submitted by the Commissioner.
4. If an Owner trades or waives a player in the default lineup, no points scored by that player (or the new player with which he was replaced on the roster) shall count.
5. In weeks with early games, an Owner may make one change to the lineup until midnight Saturday if a lineup was submitted by the deadline. Players having already played in their NFL game for that week may not be exchanged, however.

VII. Bye Weeks

1. Due to the phenomenon of NFL bye weeks, a certain portion of an Owner's players may be idle.
2. A lineup replacement for a player on a bye must be selected from the available roster.  No “carryover scoring” will be allowed.
3. In the event a player on a bye is started, either by accident or by default, that player shall receive a zero total for the week.
4. A player on a bye may be waived.
5. A player on a bye may not be waived with injured priority, unless documentation is provided that the duration of injury will include at least one NFL game after the bye week.

VII. Scoring

Points: Official scoring is as indicated


passing = 3 points
rushing = 6 points
receiving = 6 points
return = 6 points

Field goal

0-39 yards = 3 points
40-49 yards = 4 points
50+ yards = 5 points

Extra point

= 1 point


= 2 points


= 2 points


rushing = 1 per 10 yards
receiving = 1 per 10 yards
passing = 1 per 20 yards


sacks = 1 point
TO caused = 1 point
14 or less = 3 points
10 or less = 7 points
shutout = 10 points

Official scoring

The Fantasy League Manager weekly stats package will be used to settle any scoring disputes, and will be considered official and final.

Weekly scores

The Fantasy League Manager software will be used to tabulate weekly scores. They will distributed by the Commissioner on Tuesday mornings.

IX. TieBreakers

1. Regular season game:

    A. Highest bench points.
    B. "Bench points" is defined as the best QB-RB-WR (one of each) combination not in the starting lineup.
    C. The game is a tie if the bench points are equal.

2. Post season games:

    A. Highest total bench points (see Article IX.1.B).
    B. Starting defense least NFL points allowed
    C. Starting QB passing yards
    D. Season total starting points scored
    E. Season overall record
    F. Coin flip

3. Season standings:

    A. Overall record
    B. Season total starting points scored
    C. Head-to-head record
    D. Division record
    E. Season most starting points against
    F. Coin flip

4. Bench players: If a bench player is on a bye week, then his "carryover score" may not be utilized in order to attempt to break a tie; he has scored zero for the week.

X. League Governance

League stability serves to enhance the integrity and the enjoyment level of the pasttime. The league will be governed by the following framework:

    A. Commissioner: The goal is to have a very strong yet fair Commissioner. The Commissioner is sworn to act at all times in the "best interests of the LAFF" and is vested with the following powers and obligations:

      1. Interpret the Constitution as he sees just and fit.
      2. Maintain the integrity of the league and its Owners by enforcing Article XI, "Expected Owner Conduct".
      3. Settle all disputes between Owners.
      4. Settle position/eligibility questions.
      5. Preside over draft and settle draft disputes.
      6. Distribute free agents through the weekly drop/add.
      7. Approve all trades and transactions.
      8. Provide timely weekly scoring results.
      9. Collect and monitor all funds affiliated with the league.
      10. Provide prizes.

    B. Committee of the Whole: The league Owners will function as the Committee of the Whole which is made up of all league members, each with an equal vote (one per team). The Committee of the Whole reserves the right to veto ANY decision made by the Commissioner with a 2/3 (i.e., six) majority vote. Each member of the Committee as the Whole will be charged with the responsibility of acting in the best interests of the league.
    C. Any changes to this constitution must be approved by 7 of the 10 owners to become effective.

XI. Expected Owner Conduct

Owners will be expected to conduct themselves in a manner that will not disparage the league nor its Owners in any way, shape, or form. Bragging is always a part of the personality and charm of the LAFF, and is to be expected; personal attacks, taunting, and inflammatory or socially unacceptable behavior or language will not be tolerated, however. The Commissioner along with the offended party will have total authority in drawing the line between “good-spirited fun” and a taunt. This will be strictly enforced.


XII. Bottom Line

The LAFF was founded on the ideal of conducting our game of Fantasy Football at a friendly, yet competitive, level.  Every Owner is a vital part of this process and each of us are very essential to the success of the league. While we all partake of this hobby because it is enjoyable, recall that the real merits of this league are the charitable donations we make each year.  Remember folks, this is supposed to be FUN! May the gods of fantasy football smile down on us all, and may the bounces go the way of those that truly deserve them!

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